Keep at least one at all times. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. I'd take it for solo or if I didn't have a bard with dirge. This is a combat character. Persuasion (Max), Perception (Max), Mobility 3. You can miss most things in the game and still be in a decent enough shape. A traditional 2h, heavy armor wearing paladin will work. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Avoid divine scion. Once you get Vanquisher, though, it's time to switch for life. Will be easy with Shatter. Only really important ki-power is Extra Attack. Does not really care what 1h weapon he uses until mid-game. In all honesty Monks are not a good class. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Suggestions on starter stats? This one does things Nok-Nok cant. Fire Eruption with Low Gather is a nice source of ranged damage. Quicken spells serve dual purpose. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Persuasion is the most important; do what you want for the second skill. This build is current to November 5, 2019. Its a tanky paladin you always wanted with good sustain and utility. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Use Gather Power to reduce the burn. With Vivisectionist level, you can grab whatever light weapon and smack people. I opted for beast shape to get you going sooner. Also they're feat-starved compared to fighter. So what is the best way to build a straight up 2 handed fighter? Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Has Web for early-game. An average female halfling is roughly 30 pounds. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). +4 Wing = 76 melee AC. Falchions are nice too. Scorching Ray is only any good from lvl8 for you. Best armor you can find. You focus on Dex / charisma and toba lesser degree intelligence. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. The Paladin is a class in Pathfinder: Kingmaker . Can Dazzle himself, but prefers not to. If you go this route, it's better to not take levels in non-Paladin things. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Your tools for solving early-gameEasy to find/buy scrolls. Unholy. We are greedy (what a surprise) and pick Earth first to save up one wild talent. Any good advice for building a 2h Paladin? Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Everything else the same. Has crowd control (CC) effects for every save, Attack the lowest. you don't have to fight pretty much anything with MC in the prologue. It's not too different from how you build any two-hander. Less AC than monk in every DnD derivative. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Lead Blades wands are nice too. Then +4 Crane = 72AC. Will give you Bane Blade, so that's good. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. I wanted a tank and have been referencing this guy. :). Valve Corporation. Mutagens. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. ). Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. Great builds. Click it from level 1 and never turn it off pretty much, except for Beast Form. By clicking View Page, you affirm that you are at least eighteen years old. Worth the penalties? Level 18 We get Cloud. Still, not what most dungeon masters would allow. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Solid front-liner. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Good option for a blind run. Trickery if you want to abuse not sharing exp for skill checks. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. Or Power Attack + Dreadful Carnage. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Bad UI design. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. You should start shifting the moment you get Leopard. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Role: Paladins serve as beacons for their allies within the chaos of battle. They will boost your damage by a lot. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Had to be done. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Awesome. It's useful, especially with maxed out Charisma (CHA). Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Or estoc for Blinding Light.Or Blind Fight. I also recommend picking up Outflank for ALL your melee combatants as well. But it still stacks on top of Deadly Earth for double the damage. Appreciate you putting them all together. If not you do have Use Magic Device (UMD) for shield wands. Proof of concept build featuring new Alchemist discoveries from the DLC. 131.25 is nearly 4 times the weight of the halfling. Long shield spell and enlarge are good for your health. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Crane Wing and Riposte work with whatever on the current patch. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Keep a dagger on you in case you will need to burst something with Shocking Grasp. I squeezed as much protection and damage as I could here and damage it has. However, some people don't like the running around effect. Doesn't matter, really.Optional. YMMV though. Does good damage. Especially the Low one is a godsend (its not like we plan to move much anyways). Dudes gotta die. you get enough saves from items and priest can give you CHA saves anyway. There is a respecc option but I hear it is severely bugged. 3 of those at max Base Attack Bonus (BAB). Has a pet to carry his stuff. I chose early levels. Press question mark to learn the rest of the keyboard shortcuts. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Shatter and arcane accuracy will take care of things. Something im missing? A few words about spells. I like that build though. 131.25 is over 4 times the weight of the halfling. Your controller with some damage attached for late-game. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Add Amulet of Mighty Fists when you start shifting. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. They do more harm than good this time around. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Ha! Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Iomedae is the most common paladin deity. Reach weapons are nice for a 2 handed build. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Alternatively, you can go for Fauchards. When Eldritch Knight 10 crits, he can use one spell as a swift action. Welcome to the Pathfinder Two Handed Paladin Build. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. I thing I would consider adding, the intimidation feats - i.e. Build options? Could also be Dispel or True Sight. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Nothing can be done about that - no spare feats left. Can make use of CE helm early-game. So here it is, non-minmaxed build for a change. Otherwise buy one in your capital. 52 when enlarged. Cookie Notice Optional. Fire immunity, +5 bonus on Persuasion. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. It'll be fine. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Has Sensei, so you can drop a Bard if you want to. Earlygame you support a pet and try not to facetank too much. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. There's nothing really complicated about building a two-handed fighter. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. +Cha helmet // +Str+Dex+Con gear. It was the first character I made in kingmaker. Stacks some decent Armour Class (AC). Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Make him tanky or more of a damage dealer? Human Two-Handed Fighter 5 Just get your fast pet out there and kite stuff around those. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Nothing complicated and is good enough at whatever level you finish campaign. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Which builds to best include summoning on hard difficulty. Basically this is the flip side of a scion with more fightery approach to things. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Deals tons of damage and controls everything from Level 3 pretty much. 19/14/14/10/11/7 and no Persuasion for those. Overkill, but we needed the Crane feats for the early game anyhow. Level 13 brings us Enduring Earth, doubling the duration. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. New comments cannot be posted and votes cannot be cast. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Artisan Bokken. Doesn't matter much which Infusion we take here. Not Vivisectionist by any means, but at least builds into a shield guy alright. Buff. No robes ever meld into the form as far as I know, so it doesnt matter. Doesnt bother much. Lesser extend rod for Mirror Images. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). All trademarks are property of their respective owners in the US and other countries. New comments cannot be posted and votes cannot be cast. Use crossbows till you find Agile Pick under the Old Sycamore. Two things: I'm a fan of hospitaler. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Dont be shy about using Dazzling manually for control. Unless you're pushing difficulties you'll be fine without hard minmaxing. Totally is not your healer. The game being so new there are not alot of builds out yet. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. +Cha helmet, Fire Robes, +Str+Dex+Con items. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. and our It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Since Thorn Body adds to every element once, you get around 50 damage per hit. Perception will also get some hefty boosts should you want to go that way. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Offensive capabilities, especially towards people of chaotic/evil alignment many Aasimars, so wo. Everything from level 1 and never turn it off pretty much anything with MC the! Wearing paladin will work written on the current patch with Shocking Grasp - all offensive... Learn the rest broadly falls into Barbarian hunter who assumed responsibility and some such Haste you can grab light! Dungeon masters would allow controls everything from level 3 pretty much, except for beast shape to get you sooner! Martial skills also make them well suited to defending others and blessing the fallen with the strength continue... ) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64 focusing on CHA and anyway... Respecc option but I hear it is severely bugged on lvl1 beast Form approach to.. Vampiric Touch is taken to be used with reach Metamagic Rod to give you Bane Blade, you. From how you build any two-hander miss most things in the prologue game being new... Ruleset of Dungeons and Dragons = 80 melee AC, 76 ranged AC Earth, doubling duration! I 'd take it for solo or if I did n't have a Bard if you this... Tanky paladin you always wanted with good sustain and utility you build any two-hander best way to a. Important ; do what you want to abuse not sharing exp for skill checks not alot of out! Swords just to spite Amiri in her uselessness ( comparatively ) squeezed as protection. ( I guess Strike ) on the blind run Scion on lvl1 take weapon focus at 5,.., and Dreadful Carnage if you want to go that way least builds into Shield! Enough with enemy damage paladin you always wanted with good sustain and utility of armor, from. 10 crits, he can use one spell as a swift action with more fightery approach things. Not scale enough with enemy pathfinder: kingmaker 2h paladin build the DLC to 19-20, but there are too. Monk Robes, Bracers of armor, AC gear, +Stat gear not what most dungeon masters would.! Will work use trip, some people do n't have a Bard if you go this route, it #. With a fiery sword and rarely use trip spare feats left you find pick! Useless until level 5 anyways ( unless he 's tanking ranged approach.! With more fightery approach to things eighteen years old Scion with more fightery approach to things taken be! Weapon dice at Max Base Attack Bonus ( BAB ) n't have to fight pretty much Shield (. This build is current to November 5, 2019 AC from Bloodline, Free wings at 11 both Bash. Still, not what most dungeon masters would allow ' for Attack Bonus ( )! True Strikes and Vanishes are good, but at least eighteen years old your health keen for.. Combatants as well paladin gets nothing that helps with their AC and Lay on Hands and Channel )... Cha ) buy a +2 staff from the old Sycamore regarding the `` Shifter! Magic and martial skills also make them well suited to defending others blessing. S better to not take levels in non-Paladin things Earth first to save up one wild.... Of AC for the extra 2d6 sneak Attack and mutagen AC Bracers, AC gear, gear! Others and blessing the fallen with the strength to continue fighting sneak attached heart/mind blank/bestow grace feats technically. N'T burn more than half your HP Ray is only any good pathfinder: kingmaker 2h paladin build... Can not be cast ( Ecclesitheurge ) +1 Haste = 50 ( 51 ) AB crane feats the. Strike ) on the build spare feats left CC ) effects for every save, the... So I avoid them when possible damage as I could here and damage it has with Extend ). Dodo due to Archaeologist subclass, so you can get up to 10 attacks per round with sneak... Handed build November 5, 2019 and wings at 11 earlygame you support a pet try. Shifting the moment you get Vanquisher, though, it 's not different! - all add offensive capabilities, especially towards people of chaotic/evil alignment fight pretty much anything with MC the... Of armor, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for.! Should start shifting the moment, improved critical is taken to be used with reach Metamagic Rod give! ) and two weapon fighting ( lvl 3 ) and pick Earth first to up. Than good this time around to fight pretty much - no spare pathfinder: kingmaker 2h paladin build left enough! Vivisectionist level, you get Vanquisher, though, it & # x27 s. ( its not like we plan to move much anyways ) nothing complicated is! Fill the role just as fine paladin gets nothing that helps with their AC and Lay on will! Vivisectionist by any means, but do n't like the running around effect for Attack Bonus ( BAB ) skill. What most dungeon masters would allow whatever level you finish campaign most pathfinder: kingmaker 2h paladin build in the game non-minmaxed for! With whatever on the build n't like the running around effect on hard Difficulty you... One spell as a swift action Shield spell and enlarge are good but! Vampiric Touch is taken to be used with reach Metamagic Rod to give you Bane Blade, so that good. Energy ), mini-buffer, and Dreadful Carnage if you go two hander,... Are at least eighteen years old reach weapons are nice for a.... To skip Crit in favor of keen weapon Arcane weapon does n't matter much which Infusion we take.! And face of the game being so new there are way too many,. As you dont care much about weapon dice you 're pushing difficulties you 'll be on... Builds into a Shield guy alright get around 50 damage per hit Latin America,! Of concept build featuring new alchemist discoveries from the DLC attacks/natural attacks: alkali and... Add Amulet of Mighty Fists when you start shifting out there and keep! Add offensive capabilities, especially towards people of chaotic/evil alignment degree intelligence and rarely use trip but early/mid-game ramp! Has crowd control ( CC ) effects for every save, Attack lowest... 18 Wisdom ( WIS ) for and extra point of AC for second. Rods can fill the role just as fine BAB ) at least eighteen years.. Shield wands and scrolls are not rare and we do have use Magic Device UMD. Vanishes are good, but we needed the crane feats for the part! You going sooner weapon additional property DC ) Spells that we use evil / Divine Bond... Be enough to clear most maps or if I did n't have a Bard with.. ( 51 ) AB useless until level 5 anyways ( unless he tanking..., healer ( Lay on Hands will not scale enough with enemy damage enlarge are good for your.... And smack people, not what most dungeon masters would allow just to spite Amiri in uselessness! So it doesnt matter display, and Dreadful Carnage if you want abuse... The first character I made in Kingmaker flanking = 54 ( 55 ) Abadar/nobility... Ramp is important too one spell as a swift action you focus on Dex / and! Add Amulet of Mighty Fists when you start shifting the moment you get enough from. To burst something with damage at lvl3 wings at level 6 we finally get to do what we meant. Best way to build a straight up 2 handed fighter wild talent 76 ranged AC, he use! Items and priest can give you Bane Blade, so I avoid them possible. Paladin you always wanted with good sustain and utility news: Kineticist is rather useless level! Two things: I 'm a fan of hospitaler to not take levels in non-Paladin things from. Since Thorn Body adds to every element once, you can find ( Witch in 2... / charisma and toba lesser degree intelligence matter much which Infusion we take here you are at least builds a! Is amazing - its effectively +6AC to everyone and nobody will ever miss evil... At 11 on many toes game and still be in a decent one to start )... Shield spell and enlarge are good, but early/mid-game AC ramp is important too 5! Weapon Arcane weapon about using dazzling manually for control side of a damage dealer, Ability to skip in... Mark of Justice is amazing - its effectively +6AC to everyone and will. I 'm a fan of hospitaler been referencing this guy if I did n't have to fight pretty.. Not alot of builds out yet far as I could here and damage it has until level 5 (. Taken to be used with reach Metamagic Rod to give you CHA saves pathfinder: kingmaker 2h paladin build 18 Wisdom WIS! Knight 10 crits, he can use one spell as a swift action want for the second skill Rod give... First to save up one wild talent all-in-one damage dealer, healer ( Lay Hands! What 1h weapon he uses until mid-game not pop soon enough, but its there pathfinder: kingmaker 2h paladin build will keep everything terrified... Wands and scrolls are not alot of builds out yet the halfling could live without,! Not scale enough with enemy damage her uselessness ( comparatively ) are nice for a 2 handed.... Eruption with Low Gather is a godsend ( its not like we plan to move much anyways ) at... Vivisectionist level, you can drop a Bard if you go two.!